The Endgame Dilemma

One of the most criticized and praised elements in more recent “themepark” MMORPGs is the concept of “endgame.”  A themepark MMO is a static world that remains largely unaffected by player actions.  It can be described as a backdrop where players are “led” through quests (with many pointers and hints making it difficult to fail at the task.)  Players critical of themeparks joke about games being “on rails” like a rollercoaster ride at a themepark.   Eventually—the time varies depending how frequently the person plays—the character completes most of the quests and reaches “max level” or “level cap,” and endgame.    This is simplified, of course; there are often additional ways to reach max-level besides questing, including player-vs-player (PVP) battlegrounds, crafting, and instanced dungeons.

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