The Problem with PUGs

Some of the most fun times I’ve had playing World of Warcraft (WoW) have been running dungeons with our guild.  My brother and I and several friends would group up and tackle a few of them every Sunday morning, and it truly was an event.  I’d grab my coffee and don the Ventrilo and we’d be off, joking as we made our way through the trash mobs on our way to the bosses.  The camaraderie was a big part of the session but a big part of the fun, for me at least, was tackling the dungeons in the area we were already adventuring in.  I had already finished up the questing in a number of the surrounding zones, knew the story and background of the area, and finishing the dungeons was a nice way to wrap up those storylines, as the bosses frequently were the final bad guys in those quest chains.  The dungeons were the culminations of those tales.  The trouble for me started when we began doing two things: random dungeons and pick-up-groups, or PUGs.

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