Extreme Variety and Imbalance in an MMORPG

Well, I think I’m going to go completely off the rails this week and talk about ways to completely unbalance a game.  A big part of an MMOs development team’s time seems to be taken up with balancing each of the classes in an MMO.  The reasoning behind this is pretty obvious – if one class is “the most powerful,” most players will pick it, and nobody will play those weaker classes.  A good example of this might be the Jedi class in the now closed Star Wars Galaxies.  It was so head and shoulders above the rest of those classes, that Jedi populations skyrocketed.

Partially due to the effort to balance classes, there typically are limits on the number of races and classes made available in a game.  The more races and classes available, the harder it is to keep on those classes in sync and on par with one another.

But what if both those constraints were removed?

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