Our Crazy Pie-in-the-Sky MMORPG Idea

So in one of our infamous brainstorm sessions, we were sprouting MMO ideas, and one of them that came out is one that I’ve seen great examples of in other games – Star Citizen, EVE, The Repopulation, even Star Trek Online, but none of those quite had the hook we were thinking of.  I thought this week I’d go ahead and just toss the idea open to the ether for someone to run with or ignore (my guess is that there are at least a dozen other people thinking along the same lines who have more programming expertise and, more importantly, money to pay programmers.)  Our thought was something of a Star Trek mixed with Battlestar Galactica and Blade Runner – that drive for exploration, but with a real sense of danger in the universe.  Space travel is not safe, but it is necessary. Necessary because earth is dying.

Eos

The Year is 3786 AD and the Earth is dying.  War, starvation, global warming, predation of resources are enough to seal our fate.  But, as if to rub it in, scientists just confirmed the sun is slowly and surely expanding.  The expectation is it will not be long before we go extinct – we won’t live to see the Red Giant because we’ll have killed ourselves long before then; the days are numbered for the human species.  But 50 years ago we found something.  Conspiracy theorists whispered of a discovery by Mars 17 that was quickly hushed up along with whispers of alien artifacts.  Shortly after the announcement of the Sun going Red, the Corporation unveiled a fleet of ships “capable of faster- than-light travel” along with a list of the most promising systems that could support human life.  And they are recruiting scouts…

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Choosing an MMO

Not too long ago, there were only a few MMORPGs on the landscape; the genre was relatively new.  The big names started with Ultima Online, Dark Age of Camelot, then EverQuest  and EverQuest 2, and finally, the ultimate behemoth, World of Warcraft (yep, I know your other favorite was in there somewhere as well, but those are the biggies).  Since that time, the genre has literally exploded; currently, there are almost 600 active MMORPG’s available, from every genre imaginable, with emphasis on one feature over another, browser-based, to mobile, and even some targeting consoles.  How the heck do you choose?  I say this because to many folks, an MMO is a long-term commitment; many are looking for a game home that will provide off-hours recreation for a good many years; many solid friendships and even marriages have come from people met in-game, so finding that right mix is essential.  Keep in mind that as you ask yourselves these questions, there is no right or wrong answer; everyone has their own preferences for play, just be honest with yourself.

It pays to narrow down the options, so let’s start with…

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