Richard Garriott and Story in Computer Games

With Richard Garriott and Portalarium announcing yesterday The Shroud of the Avatar Kickstarter, we have the man who many credit with the invention of the MMORPG (Ultima Online) returning to the scene.  While this in and of itself brings quite a bit of skepticism as well as excitement, there’s reason to believe that Garriott can bring back to the industry a much-needed shot in the arm.    Leave aside the whole Tabula Rasa vs. Garriott’s trip to space vs. NCSoft controversy for a moment.  This is the guy who literally brought MMO genre to the masses.  Yeah, he’s been quiet for a while, and yeah, that last project didn’t work out (under a company who since has become known for torpedoing game projects – Tabula Rasa, City of Heroes,  Auto Assault, NetDevil, Dungeon Runners, Dragonica), but Richard Garriott “gets it” when it comes to storytelling in computer games.  Here’s why:

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Warcraft’s Leveling Grind and Breathing Life into Old Zones

With the final patch for World of Warcraft’s Cataclysm expansion out the door, Blizzard recently posted an interesting interview with Greg Street, one of the lead designers looking back on what worked and didn’t work in this latest update. One of the first things mentioned was the enthusiasm for redesigning the 1-60 level “zones”, or geographic areas of Azeroth where characters begin their questing.

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