Back in the Saddle

Well, it’s been awhile! Life busy-ness has kept me away from the blogging, but it’s good to be back at the keyboard again.

A lot of stuff has happened since I last wrote – we’ve had the release of Wildstar, ArcheAge, Elder Scrolls Online, Neverwinter (that’s actually old now!), Elite: Dangerous (still early access though), H1Z1 (another bit of early access – we should discuss this), Landmark. We had the re-launch of Final Fantasy XIV. Lord of the Rings Online downsized, World of Warcraft has a new expansion, talk of a new Guild Wars 2 expansion. Secret World continues to plug along (slowly), Rift and Star Wars the Old Republic, Age of Conan and Dungeons & Dragons Online and Star Trek Online and EVE are all hanging in there, some better than others. Still on the horizon EverQuest Next, The Repopulation, Star Citizen, Black Desert, Camelot Unchained, Shroud of the Avatar. We have an embarrassment of riches when it comes to our MMO choices, really.

But are we happy with those choices? Everyone seems to have a gripe of some kind with all of these games. Not enough attention to PvP, better crafting wanted, too grindy, too much focus on endgame raiding, more non-combat systems wanted, too much cash shop, too much pay to win, too “on rails,” too “open,” not enough free to play, too hardcore, too carebear. When you are making games from the “massively” in MMORPG, perhaps that’s just inevitable. The audience is so large, the number opinions so great that nothing can every satisfy everyone. And, yet those crazy developers keep trying, God love ‘em.

At least it gives us lots to talk about! And that’s what we’ll be doing over the coming weeks. Woo hoo – Happy New Year 2015, and see you (more) soon.