Some of the most fun times I’ve had playing World of Warcraft (WoW) have been running dungeons with our guild. My brother and I and several friends would group up and tackle a few of them every Sunday morning, and it truly was an event. I’d grab my coffee and don the Ventrilo and we’d be off, joking as we made our way through the trash mobs on our way to the bosses. The camaraderie was a big part of the session but a big part of the fun, for me at least, was tackling the dungeons in the area we were already adventuring in. I had already finished up the questing in a number of the surrounding zones, knew the story and background of the area, and finishing the dungeons was a nice way to wrap up those storylines, as the bosses frequently were the final bad guys in those quest chains. The dungeons were the culminations of those tales. The trouble for me started when we began doing two things: random dungeons and pick-up-groups, or PUGs.
With Richard Garriott and Portalarium announcing yesterday The Shroud of the Avatar Kickstarter, we have the man who many credit with the invention of the MMORPG (Ultima Online) returning to the scene. While this in and of itself brings quite a bit of skepticism as well as excitement, there’s reason to believe that Garriott can bring back to the industry a much-needed shot in the arm. Leave aside the whole Tabula Rasa vs. Garriott’s trip to space vs. NCSoft controversy for a moment. This is the guy who literally brought MMO genre to the masses. Yeah, he’s been quiet for a while, and yeah, that last project didn’t work out (under a company who since has become known for torpedoing game projects – Tabula Rasa, City of Heroes, Auto Assault, NetDevil, Dungeon Runners, Dragonica), but Richard Garriott “gets it” when it comes to storytelling in computer games. Here’s why:
Not too long ago, there were only a few MMORPGs on the landscape; the genre was relatively new. The big names started with Ultima Online, Dark Age of Camelot, then EverQuest and EverQuest 2, and finally, the ultimate behemoth, World of Warcraft (yep, I know your other favorite was in there somewhere as well, but those are the biggies). Since that time, the genre has literally exploded; currently, there are almost 600 active MMORPG’s available, from every genre imaginable, with emphasis on one feature over another, browser-based, to mobile, and even some targeting consoles. How the heck do you choose? I say this because to many folks, an MMO is a long-term commitment; many are looking for a game home that will provide off-hours recreation for a good many years; many solid friendships and even marriages have come from people met in-game, so finding that right mix is essential. Keep in mind that as you ask yourselves these questions, there is no right or wrong answer; everyone has their own preferences for play, just be honest with yourself.
It pays to narrow down the options, so let’s start with…