One of the things that first got me excited about my first Dungeons & Dragons character—my “magic-user” to use the old fogey term—was not simple combat magic. Sure, Magic Missiles were pretty darn cool, and you could generally take down an orc or two with them, but some of those early utility spells were pretty great. I remember reading those early spell descriptions out of the 1st ed. Players Handbook and thinking about creative ways they could be used. Remember Detect Magic and Knock? Levitation? How about Wizard’s Eye, the spell that allows you to see around corners or down the hall? Sleep was almost more powerful in its way than those early damage spells – you could possibly put a whole group of monsters to bed, and subsequently, death. Tenser’s Floating Disk for carrying your stuff? Spider Climb, which allowed you to skitter up walls temporarily, and Tongues, which allowed you to speak another language.
It’s been fun watching the EverQuest Next news and reactions at SOE this year; after several development reboots, Sony finally showed off the latest direction of the venerable MMO title. For those who are not completely up to speed where EverQuest (EQ) fits into MMORPG history, it was the big MMO on the block after Ultima Online, but before World of Warcraft (WoW). It was known as EverCrack in its early days due to the addicting lure of a vast world with lots of stuff to do in-game. Later days brought EverQuest 2, but that wilted before the might of WOW polish and popularity. EQ and EQ2 have hung in there quietly all these years, while WoW has gone on to become the MMO standard. But Sony has been working on this new version for awhile now, and last year they announced they were going back to the drawing board with the game, with SOE president John Smedley basically saying it was too much of the “same old, same old.” Sony wanted to do something revolutionary with the next version of EverQuest, not a simply polish of old engines and ideas.